@minecraft
    正在准备搜索索引...

    类 LocatorBar实验性

    Manages the collection of waypoints displayed on a player's locator bar. Allows adding, removing, and querying waypoints with a maximum capacity limit.

    Invalid waypoints in the locator bar will be automatically removed in the next tick. This includes waypoints tied to entities that have been removed from the world.

    Note: You can control whether vanilla player waypoints are automatically added to the locator bar using the locatorbar GameRule. This game rule is currently named locatorbar but will likely be renamed in a future update to be more descriptive.

    Note: You can only modify, remove, or query waypoints that were added by this pack.

    /*
    import { world, LocationWaypoint, WaypointTextureSelector, WaypointTexture } from "@minecraft/server"

    function sharedWaypoint() {
    const players = world.getAllPlayers();

    if (players.length < 2) {
    console.warn("Need at least 2 players for this example.");
    return;
    }

    const playerA = players[0];
    const playerB = players[1];

    // Create a single waypoint at a specific location
    const textureSelector: WaypointTextureSelector = {
    textureBoundsList: [
    { lowerBound: 0, texture: WaypointTexture.Circle }
    ]
    };

    const waypoint = new LocationWaypoint(
    { dimension: playerA.dimension, x: 100, y: 64, z: 100 },
    textureSelector,
    { red: 1, green: 0, blue: 0 } // Initially red
    );

    // Add the same waypoint to both players' locator bars
    playerA.locatorBar.addWaypoint(waypoint);
    playerB.locatorBar.addWaypoint(waypoint);

    // Change the color - this affects both players
    waypoint.color = { red: 0, green: 1, blue: 0 }; // Now green for both players
    }
    */
    索引

    属性

    count: number

    The current number of waypoints in the locator bar.

    maxCount: number

    The maximum number of waypoints that can be added to the locator bar.

    方法

    • 世界修改

      返回 void

      Removes all waypoints from the locator bar, clearing it completely.

      This function can throw errors.

      EngineError