枚举 GameRule实验性

Game rules. These values can also be controlled via the /gamerule command.

枚举成员

CommandBlockOutput

Whether command blocks should notify admins when they perform commands.

CommandBlocksEnabled

Controls whether command blocks can execute commands.

DoDayLightCycle

Controls whether the day and night cycles progress.

DoEntityDrops

Controls whether non-mob entities do drops. ie. Item Frame

DoFireTick

Controls whether fire spreads.

DoImmediateRespawn

Controls whether players immediately respawn or are shown the death screen.

DoInsomnia

Controls whether players deal with the effects of not sleeping (such as Phantom spawning).

DoLimitedCrafting

Determines whether players should be able to craft only those recipes that they've unlocked first - when dolimitedcrafting is set to true.

DoMobLoot

Controls whether mobs drop loot.

DoMobSpawning

Controls whether mobs spawn naturally in the world.

DoTileDrops

Controls whether blocks drop items when destroyed.

DoWeatherCycle

Controls whether the weather can change naturally.

DrowningDamage

Controls whether entities take damage from drowning.

FallDamage

Controls whether entities take damage from falling.

FireDamage

Controls whether entities take damage from fire.

FreezeDamage

Controls whether there is damage from freezing.

FunctionCommandLimit

The maximum number of commands that can be executed simultaneously by the /function command.

KeepInventory

Controls whether players keep their inventories when they die.

MaxCommandChainLength

The maximum number of chained commands that can execute per tick.

MobGriefing

Controls whether mob griefing can happen in the world. Example: A Creeper explosion destroying blocks.

NaturalRegeneration

Controls whether players can regenerate health.

PlayersSleepingPercentage

The percentage of players required to be sleeping in order to advance to the next day.

ProjectilesCanBreakBlocks

Controls whether projectiles (entities with a projectile component, like Arrows, thrown Tridents or Fireworks) can destroy certain blocks that support this interaction (such as Chorus Fruit, Dripstone or Decorated Pots). Restrictions on which projectiles can destroy certain blocks apply.

Pvp

Controls whether players can damage each other.

RandomTickSpeed

Controls how frequently random ticks occur. A value of 0 or less will disable random ticks. The default value is 1.

RecipesUnlock

Controls whether built-in (vanilla) recipes automatically unlock as the player progresses through the game (one alternative to this is to use the /recipe command based on custom gameplay logic.)

RespawnBlocksExplode

Controls whether respawn blocks (e.g. Bed, Respawn Anchor) explode in other dimensions.

SendCommandFeedback

Controls whether command output is displayed to players. Also controls whether Command Block output is stored by default.

ShowBorderEffect

Controls whether Border Block effects are shown.

ShowCoordinates

Controls whether player coordinates are displayed.

ShowDaysPlayed

Controls whether the days a player has played is displayed.

ShowDeathMessages

Controls whether death messages are displayed in chat.

ShowRecipeMessages

Controls whether standard player notifications for recipes will show. When set to false, 'player unlocked recipes' are no longer sent as player notifications.

ShowTags

Controls whether item tags are shown. E.g. 'Can Place On', 'Can Destroy', item lock icons, etc.

SpawnRadius

The block radius from world spawn that a player is allowed to spawn in. Does not affect Adventure mode. The default value is 10 blocks.

TntExplodes

Affects whether TNT blocks can be lit.

TntExplosionDropDecay

Controls whether blocks randomly drop loot or all blocks drop loot when destroyed by an explosion. Defaults to false.