类 RegistrationBuilder实验性

A utility class to set GameTest parameters for a test. Methods can be chained together to set multiple properties.

方法

  • 实验性

    参数

    • paddingBlocks: number

      Size, in blocks, around the GameTest where additional GameTests should not be created.

    返回 RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Size around the GameTest, in blocks, that should be reserved for the test when running multiple tests together.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

  • 实验性

    参数

    • isRequired: boolean

      If set to true, the test must pass in order for the entire run of tests to pass.

    返回 RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Whether this test is required to pass as part of its broader set of tests.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

  • 实验性

    参数

    返回 RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Overrides the default structure placement with a specific location. If height (y) is set to Dimension.heightRange.max, the structure will snap to the ground.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

  • 实验性

    参数

    • structureName: string

    返回 RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the name of the structure for a test to use. "xyz:bar" will load /structures/xyz/bar.mcstructure from the behavior pack stack.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

    import { Test, register } from "@minecraft/server-gametest";
    import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

    function phantomsShouldFlyFromCats(test: Test) {
    test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
    test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });

    test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
    }

    register("MobBehaviorTests", "phantoms_should_fly_from_cats", phantomsShouldFlyFromCats)
    .structureName("gametests:glass_cells");
  • 实验性

    参数

    • tag: string

    返回 RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Adds a tag to a test. You can run all tests with a given tag with /gametest runset <tag>.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

    import { Test, register } from "@minecraft/server-gametest";
    import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

    function phantomsShouldFlyFromCats(test: Test) {
    test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
    test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });

    test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
    }

    register("MobBehaviorTests", "phantoms_should_fly_from_cats", phantomsShouldFlyFromCats)
    .structureName("gametests:glass_cells");