类 ServerVariables实验性

表示在专用服务器配置中定义的服务器变量的集合。

A collection of server variables defined in dedicated server configuration.

import { variables, secrets } from "@minecraft/server-admin";
import { http, HttpRequest, HttpRequestMethod, HttpHeader, HttpResponse } from "@minecraft/server-net";

const serverUrl = variables.get('serverEndpoint');

function getPlayerProfile(playerId: string): Promise<HttpResponse> {
const req = new HttpRequest(serverUrl + 'getPlayerProfile');

req.body = JSON.stringify({
playerId,
});

const authTokenSec = secrets.get('authtoken');

if (!authTokenSec) {
throw new Error('authtoken secret not defined.');
}

req.method = HttpRequestMethod.Post;
req.headers = [new HttpHeader('Content-Type', 'application/json'), new HttpHeader('auth', authTokenSec)];

return http.request(req);
}

属性

方法

属性

names: string[]

已配置且可用的服务器变量名称组成的数组。

A list of available, configured server variables.

方法

  • 实验性

    参数

    • name: string

    返回 any

    返回在专用服务器配置 JSON 文件中定义的指定变量的值。

    Returns the value of variable that has been configured in a dedicated server configuration JSON file.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents