@minecraft
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    类 EntityInventoryComponent

    表示一个实体的物品栏属性。

    Defines this entity's inventory properties.

    层级 (查看层级一览)

    索引

    属性

    additionalSlotsPerStrength: number

    表示实体每层强度(实体组件 minecraft:strength)可以获得的额外槽数。

    Number of slots that this entity can gain per extra strength.

    This property can throw when used.

    canBeSiphonedFrom: boolean

    若为 true,则表示实体物品栏中的物品可被漏斗或漏斗矿车转移走。

    If true, the contents of this inventory can be removed by a hopper.

    This property can throw when used.

    container: Container

    表示实体的容器。若实体已被移除则为 undefined

    Defines the container for this entity. The container will be undefined if the entity has been removed.

    This property can throw when used.

    InvalidEntityError

    containerType: string

    表示实体容器的种类。

    Type of container this entity has.

    This property can throw when used.

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    inventorySize: number

    表示实体容器的槽位数量。

    Number of slots the container has.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    private: boolean

    若为 true,则表示实体死亡不会掉落物品栏的物品。

    If true, the entity will not drop it's inventory on death.

    This property can throw when used.

    restrictToOwner: boolean

    若为 true,则表示实体物品栏仅能被其主人或实体自己访问和操作。

    If true, the entity's inventory can only be accessed by its owner or itself.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:inventory" = 'minecraft:inventory'