实验性
实验性
The stack of items to add.
Adds an item to the container. The item is placed in the first available slot(s) and can be stacked with existing items of the same type. Note, use Container.setItem if you wish to set the item in a particular slot.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
实验性
Zero-based index of the slot to retrieve items from.
Gets an ItemStack of the item at the specified slot.
If the slot is empty, returns undefined
. This method does
not change or clear the contents of the specified slot. To
get a reference to a particular slot, see Container.getSlot.
实验性
The index of the slot to return. This index must be within the bounds of the container.
实验性
Zero-based index of the slot to transfer an item from, on this container.
Zero-based index of the slot to transfer an item to, on
toContainer
.
Target container to transfer to. Note this can be the same container as the source.
Moves an item from one slot to another, potentially across containers.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
Throws if either this container or toContainer
are invalid
or if the fromSlot
or toSlot
indices out of bounds.
import { world, EntityInventoryComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function moveBetweenContainers(
targetLocation: DimensionLocation
) {
const players = world.getAllPlayers();
const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
x: targetLocation.x + 1,
y: targetLocation.y,
z: targetLocation.z,
});
if (players.length > 0) {
const fromPlayer = players[0];
const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
fromInventory.container.moveItem(0, 0, toInventory.container);
}
}
}
实验性
Zero-based index of the slot to set an item at.
可选
itemStack: ItemStackStack of items to place within the specified slot. Setting
itemStack
to undefined will clear the slot.
实验性
Zero-based index of the slot to swap from this container.
Zero-based index of the slot to swap with.
Target container to swap with. Note this can be the same container as this source.
实验性
Zero-based index of the slot to transfer an item from, on this container.
Target container to transfer to. Note this can be the same container as the source.
An itemStack with the items that couldn't be transferred. Returns undefined if all items were transferred.
Moves an item from one slot to another container, or to the first available slot in the same container.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
Throws if either this container or toContainer
are invalid
or if the fromSlot
or toSlot
indices out of bounds.
import { world, EntityInventoryComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function transferBetweenContainers(
targetLocation: DimensionLocation
) {
const players = world.getAllPlayers();
const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
x: targetLocation.x + 1,
y: targetLocation.y,
z: targetLocation.z,
});
if (players.length > 0) {
const fromPlayer = players[0];
const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
fromInventory.container.transferItem(0, toInventory.container);
}
}
}
Represents a container that can hold sets of items. Used with entities such as Players, Chest Minecarts, Llamas, and more.
示例: containers.ts