类 EntityHealableComponent实验性

Defines the interactions with this entity for healing it.

层级 (查看完整内容)

属性

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

forceUse: boolean

Determines if an item can be used regardless of the entity being at full health.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:healable" = 'minecraft:healable'

方法

  • 实验性

    返回 FeedItem[]

    Entity that this component is associated with.

    A set of items that can specifically heal this entity.

    This function can throw errors.

  • 实验性

    返回 boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.