类 ButtonPushAfterEventSignal实验性

Manages callbacks that are connected to when a button is pushed.

import { world, system, BlockPermutation, ButtonPushAfterEvent, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

function buttonPushEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
// set up a button on cobblestone
const cobblestone = targetLocation.dimension.getBlock(targetLocation);
const button = targetLocation.dimension.getBlock({
x: targetLocation.x,
y: targetLocation.y + 1,
z: targetLocation.z,
});

if (cobblestone === undefined || button === undefined) {
log("Could not find block at location.");
return -1;
}

cobblestone.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Cobblestone));
button.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.AcaciaButton).withState("facing_direction", 1));

world.afterEvents.buttonPush.subscribe((buttonPushEvent: ButtonPushAfterEvent) => {
const eventLoc = buttonPushEvent.block.location;

if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y + 1 && eventLoc.z === targetLocation.z) {
log("Button push event at tick " + system.currentTick);
}
});
}

层级 (查看完整内容)

方法