Contains information related to changes to a button push.
import { world, system, BlockPermutation, ButtonPushAfterEvent, DimensionLocation } from "@minecraft/server";import { MinecraftBlockTypes } from "@minecraft/vanilla-data";function buttonPushEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // set up a button on cobblestone const cobblestone = targetLocation.dimension.getBlock(targetLocation); const button = targetLocation.dimension.getBlock({ x: targetLocation.x, y: targetLocation.y + 1, z: targetLocation.z, }); if (cobblestone === undefined || button === undefined) { log("Could not find block at location."); return -1; } cobblestone.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Cobblestone)); button.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.AcaciaButton).withState("facing_direction", 1)); world.afterEvents.buttonPush.subscribe((buttonPushEvent: ButtonPushAfterEvent) => { const eventLoc = buttonPushEvent.block.location; if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y + 1 && eventLoc.z === targetLocation.z) { log("Button push event at tick " + system.currentTick); } });} 复制
import { world, system, BlockPermutation, ButtonPushAfterEvent, DimensionLocation } from "@minecraft/server";import { MinecraftBlockTypes } from "@minecraft/vanilla-data";function buttonPushEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // set up a button on cobblestone const cobblestone = targetLocation.dimension.getBlock(targetLocation); const button = targetLocation.dimension.getBlock({ x: targetLocation.x, y: targetLocation.y + 1, z: targetLocation.z, }); if (cobblestone === undefined || button === undefined) { log("Could not find block at location."); return -1; } cobblestone.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Cobblestone)); button.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.AcaciaButton).withState("facing_direction", 1)); world.afterEvents.buttonPush.subscribe((buttonPushEvent: ButtonPushAfterEvent) => { const eventLoc = buttonPushEvent.block.location; if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y + 1 && eventLoc.z === targetLocation.z) { log("Button push event at tick " + system.currentTick); } });}
只读
Block currently in the world at the location of this event.
Dimension that contains the block that is the subject of this event.
Optional source that triggered the button push.
Contains information related to changes to a button push.
示例: buttonPushEvent.ts