方法
destroyMinimap
destroyMinimap(minimapId: string): void
getAllMinimapIds
getAllMinimapIds(): string[]
setVanillaBiomeColorMap
setVanillaBiomeColorMap(minimapId: string, colorMap: Record<string, RGB>): void 世界修改参数
- minimapId: string
- colorMap: Record<string, RGB>
返回 void
updateVanillaColorMap
updateVanillaColorMap(minimapId: string, biomeType: BiomeType, color: RGB): void
Manage minimap instances within the editor, providing functionality to create, destroy, and retrieve minimap displays.