Preview
Manages callbacks that are connected to when a player starts to swing their arm (e.g. attacking, using an item, interacting).
World mutation
Early execution
Optional
Adds a callback that will be called when a player starts to swing their arm (e.g. attacking, using an item, interacting).
Removes a callback from being called when a player starts to swing their arm (e.g. attacking, using an item, interacting).
Manages callbacks that are connected to when a player starts to swing their arm (e.g. attacking, using an item, interacting).