Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.
Readonly
The entity that owns this component. The entity will be undefined if it has been removed.
InvalidEntityError
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Optional
The ItemStack currently in the players cursor inventory.
Identifier of the component.
Static
World mutation
Clears the players cursor inventory.
Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.