@minecraft
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    Class EntityLoadAfterEventSignal

    Registers a script-based event handler for handling what happens when an entity loads.

    Index

    Methods

    • World mutation Early execution

      Parameters

      • callback: (arg0: EntityLoadAfterEvent) => void

        Original function that was passed into the subscribe event, that is to be unregistered.

      Returns void

      Unregisters a method that was previously subscribed to the subscription event.