Gets an amplifier that may have been applied to this effect.
Sample values range typically from 0 to 4. Example: The
effect 'Jump Boost II' will have an amplifier value of 1.
Throws
ReadonlydisplayName
displayName:string
Remarks
Gets the player-friendly name of this effect.
Throws
Readonlyduration
duration:number
Remarks
Gets the entire specified duration, in ticks, of this
effect. There are 20 ticks per second. Use
TicksPerSecond constant to convert between ticks and
seconds.
Throws
ReadonlyisValid
isValid:boolean
Remarks
Returns whether an effect instance is available for use in
this context.
Represents an effect - like poison - that has been added to an Entity.