World mutation Early execution
Name of the batch for the test.
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
Size, in blocks, around the GameTest where additional GameTests should not be created.
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
If set to true, the test must pass in order for the entire run of tests to pass.
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
OptionalstructureDimension: string | DimensionTypeRegistrationBuilder object where additional configuration methods can be called.
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
Sets the name of the structure for a test to use. "xyz:bar"
will load /structures/xyz/bar.mcstructure from the
behavior pack stack.
import { Test, register } from '@minecraft/server-gametest';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function phantomsShouldFlyFromCats(test: Test) {
test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });
test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
}
register('MobBehaviorTests', 'phantoms_should_fly_from_cats', phantomsShouldFlyFromCats).structureName(
'gametests:glass_cells'
);
World mutation Early execution
RegistrationBuilder object where additional configuration methods can be called.
import { Test, register } from '@minecraft/server-gametest';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function phantomsShouldFlyFromCats(test: Test) {
test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });
test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
}
register('MobBehaviorTests', 'phantoms_should_fly_from_cats', phantomsShouldFlyFromCats).structureName(
'gametests:glass_cells'
);
A utility class to set GameTest parameters for a test. Methods can be chained together to set multiple properties.