World mutation
Callback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
World mutation
Number of ticks to wait before executing the callback.
Callback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
World mutation
Callback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
World mutation
Number of ticks to delay for this step in the GameTest sequence.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
World mutation
Testing callback function to execute. Typically, this function will have .assertXyz functions within it.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
World mutation
Tick (after the previous step in the GameTest sequence) to run the callback at.
Testing callback function to execute. Typically, this function will have .assertXyz functions within it.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
Executes a set of steps defined via chained .thenXyz methods, sequentially. This facilitates a 'script' of GameTest setup methods and assertions over time.