接口 TeleportOptions实验性

Contains additional options for teleporting an entity.

import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function teleport(targetLocation: DimensionLocation) {
const cow = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Cow, targetLocation);

system.runTimeout(() => {
cow.teleport(
{ x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
{
facingLocation: targetLocation,
}
);
}, 20);
}
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function teleportMovement(targetLocation: DimensionLocation) {
const pig = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Pig, targetLocation);

let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
}
);

if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);
}
interface TeleportOptions {
    checkForBlocks?: boolean;
    dimension?: Dimension;
    facingLocation?: Vector3;
    keepVelocity?: boolean;
    rotation?: Vector2;
}

属性

checkForBlocks?: boolean

Whether to check whether blocks will block the entity after teleport.

dimension?: Dimension

Dimension to potentially move the entity to. If not specified, the entity is teleported within the dimension that they reside.

facingLocation?: Vector3

Location that the entity should be facing after teleport.

keepVelocity?: boolean

Whether to retain the entities velocity after teleport.

rotation?: Vector2

Rotation of the entity after teleport.