@minecraft
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    接口 IGlobalInputManager

    interface IGlobalInputManager {
        registerBindingCategory(id: string, label: string, order: number): void;
        registerKeyBinding(
            inputContextId: EditorInputContext,
            action: SupportedKeyboardActionTypes,
            binding: KeyBinding,
            info?: KeyBindingInfo,
        ): IRegisteredKeyBinding;
        setMouseIcon(
            contextId: EditorInputContext,
            mouseIcon: MouseCursorIconType,
        ): void;
    }
    索引

    方法

    • 参数

      • id: string

        Unique category identifier (use a CoreInputBindingCategory value or a custom string).

      • label: string

        Localized display name shown as the group heading.

      • order: number

        Numeric sort order; lower values appear first.

      返回 void

      Register a named control category for display in the Control Help panel.