类 ScreenDisplay实验性

Contains information about user interface elements that are showing up on the screen.

import { world, DimensionLocation } from "@minecraft/server";

function setTitle(targetLocation: DimensionLocation) {
const players = world.getPlayers();

if (players.length > 0) {
players[0].onScreenDisplay.setTitle("§o§6Fancy Title§r");
}
}
import { world, DimensionLocation } from "@minecraft/server";

function setTitleAndSubtitle(
targetLocation: DimensionLocation
) {
const players = world.getPlayers();

players[0].onScreenDisplay.setTitle("Chapter 1", {
stayDuration: 100,
fadeInDuration: 2,
fadeOutDuration: 4,
subtitle: "Trouble in Block Town",
});
}
import { world, system, DimensionLocation } from "@minecraft/server";

function countdown(targetLocation: DimensionLocation) {
const players = world.getPlayers();

players[0].onScreenDisplay.setTitle("Get ready!", {
stayDuration: 220,
fadeInDuration: 2,
fadeOutDuration: 4,
subtitle: "10",
});

let countdown = 10;

const intervalId = system.runInterval(() => {
countdown--;
players[0].onScreenDisplay.updateSubtitle(countdown.toString());

if (countdown == 0) {
system.clearRun(intervalId);
}
}, 20);
}

方法

  • 实验性

    返回 boolean

    Returns true if the current reference to this screen display manager object is valid and functional.

  • 实验性

    参数

    返回 void

    Set the action bar text - a piece of text that displays beneath the title and above the hot-bar.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

  • 实验性

    参数

    • visible: HudVisibility

      Whether to set the HUD element to invisible, or to reset it back to its default.

    • 可选hudElements: HudElement[]

      Optional list of HUD elements to configure visibility for.

    返回 void

    Sets visibility of a particular element of the heads up display (HUD).

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

  • 实验性

    参数

    返回 void

    Will cause a title to show up on the player's on screen display. Will clear the title if set to empty string. You can optionally specify an additional subtitle as well as fade in, stay and fade out times.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

    import { world, DimensionLocation } from "@minecraft/server";

    function setTitle(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    if (players.length > 0) {
    players[0].onScreenDisplay.setTitle("§o§6Fancy Title§r");
    }
    }
    import { world, DimensionLocation } from "@minecraft/server";

    function setTitleAndSubtitle(
    targetLocation: DimensionLocation
    ) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Chapter 1", {
    stayDuration: 100,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "Trouble in Block Town",
    });
    }
    import { world, system, DimensionLocation } from "@minecraft/server";

    function countdown(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Get ready!", {
    stayDuration: 220,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "10",
    });

    let countdown = 10;

    const intervalId = system.runInterval(() => {
    countdown--;
    players[0].onScreenDisplay.updateSubtitle(countdown.toString());

    if (countdown == 0) {
    system.clearRun(intervalId);
    }
    }, 20);
    }
  • 实验性

    参数

    返回 void

    Updates the subtitle if the subtitle was previously displayed via the setTitle method.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

    import { world, system, DimensionLocation } from "@minecraft/server";

    function countdown(targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    players[0].onScreenDisplay.setTitle("Get ready!", {
    stayDuration: 220,
    fadeInDuration: 2,
    fadeOutDuration: 4,
    subtitle: "10",
    });

    let countdown = 10;

    const intervalId = system.runInterval(() => {
    countdown--;
    players[0].onScreenDisplay.updateSubtitle(countdown.toString());

    if (countdown == 0) {
    system.clearRun(intervalId);
    }
    }, 20);
    }