实验性
Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.
只读
The entity that owns this component. The entity will be undefined if it has been removed.
可选
The ItemStack currently in the players cursor inventory.
This property can throw when used.
Identifier of the component.
静态
Clears the players cursor inventory.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
This function can throw errors.
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.