类 PistonActivateAfterEventSignal实验性

Manages callbacks that are connected to piston activations.

方法

  • 实验性

    参数

    返回 ((arg: PistonActivateAfterEvent) => void)

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.

    import { world, system, BlockPermutation, BlockPistonState, PistonActivateAfterEvent, DimensionLocation } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    function pistonAfterEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    // set up a couple of piston blocks
    const piston = targetLocation.dimension.getBlock(targetLocation);
    const button = targetLocation.dimension.getBlock({
    x: targetLocation.x,
    y: targetLocation.y + 1,
    z: targetLocation.z,
    });

    if (piston === undefined || button === undefined) {
    log("Could not find block at location.");
    return -1;
    }

    piston.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Piston).withState("facing_direction", 3));
    button.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.AcaciaButton).withState("facing_direction", 1));

    world.afterEvents.pistonActivate.subscribe((pistonEvent: PistonActivateAfterEvent) => {
    const eventLoc = pistonEvent.piston.block.location;

    if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y && eventLoc.z === targetLocation.z) {
    log(
    "Piston event at " +
    system.currentTick +
    (pistonEvent.piston.isMoving ? " Moving" : "") +
    (pistonEvent.piston.state === BlockPistonState.Expanding ? " Expanding" : "") +
    (pistonEvent.piston.state === BlockPistonState.Expanded ? " Expanded" : "") +
    (pistonEvent.piston.state === BlockPistonState.Retracting ? " Retracting" : "") +
    (pistonEvent.piston.state === BlockPistonState.Retracted ? " Retracted" : "")
    );
    }
    });
    }