实验性
实验性
import { world, system, BlockPermutation, BlockPistonState, PistonActivateAfterEvent, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
function pistonAfterEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
// set up a couple of piston blocks
const piston = targetLocation.dimension.getBlock(targetLocation);
const button = targetLocation.dimension.getBlock({
x: targetLocation.x,
y: targetLocation.y + 1,
z: targetLocation.z,
});
if (piston === undefined || button === undefined) {
log("Could not find block at location.");
return -1;
}
piston.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Piston).withState("facing_direction", 3));
button.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.AcaciaButton).withState("facing_direction", 1));
world.afterEvents.pistonActivate.subscribe((pistonEvent: PistonActivateAfterEvent) => {
const eventLoc = pistonEvent.piston.block.location;
if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y && eventLoc.z === targetLocation.z) {
log(
"Piston event at " +
system.currentTick +
(pistonEvent.piston.isMoving ? " Moving" : "") +
(pistonEvent.piston.state === BlockPistonState.Expanding ? " Expanding" : "") +
(pistonEvent.piston.state === BlockPistonState.Expanded ? " Expanded" : "") +
(pistonEvent.piston.state === BlockPistonState.Retracting ? " Retracting" : "") +
(pistonEvent.piston.state === BlockPistonState.Retracted ? " Retracted" : "")
);
}
});
}
实验性
Removes a callback from being called when a piston expands or retracts.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
This function can be called in early-execution mode.
Manages callbacks that are connected to piston activations.