@minecraft
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    类 LootPoolTiers实验性

    Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.

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    属性

    bonusChance: number

    The chance for each bonus roll attempt to upgrade the tier of the dropped item.

    bonusRolls: number

    The number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.

    initialRange: number

    Represents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.