@minecraft
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    类 ItemFoodComponent

    表示物品食物组件。当出现在物品上时,实体可以消耗此物品。 注意,只能在数驱物品上获取和使用该组件。

    When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.

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    索引

    属性

    canAlwaysEat: boolean

    若为 true ,则无论饥饿值是否已满,玩家始终可以食用该物品。

    If true, the player can always eat this item (even when not hungry).

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    nutrition: number

    表示实体在食用该物品后恢复的饥饿值,即营养值。

    Represents how much nutrition this food item will give an entity when eaten.

    This property can throw when used.

    saturationModifier: number

    当一个物品被食用, 将根据公式 nutrition * saturation_modifier * 2 来为玩家添加饱和状态。

    When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    usingConvertsTo: string

    若给出,则使用时将该物品转换为标识符指定的物品。

    When specified, converts the active item to the one specified by this property.

    This property can throw when used.

    componentId: "minecraft:food" = 'minecraft:food'