@minecraft
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    类 ItemDurabilityComponent

    表示物品耐久组件。当出现在物品上时,表示该物品可以在使用中受到损坏。 注意,只能在数驱物品上获取和使用该组件。

    When present on an item, this item can take damage in the process of being used. Note that this component only applies to data-driven items.

    import { world, ItemStack, EntityInventoryComponent, EntityComponentTypes, ItemComponentTypes, ItemDurabilityComponent, DimensionLocation } from "@minecraft/server";
    import { MinecraftItemTypes } from "@minecraft/vanilla-data";

    function giveHurtDiamondSword(
    targetLocation: DimensionLocation
    ) {
    const hurtDiamondSword = new ItemStack(MinecraftItemTypes.DiamondSword);

    const durabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability) as ItemDurabilityComponent;

    if (durabilityComponent !== undefined) {
    durabilityComponent.damage = durabilityComponent.maxDurability / 2;
    }

    for (const player of world.getAllPlayers()) {
    const inventory = player.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
    if (inventory && inventory.container) {
    inventory.container.addItem(hurtDiamondSword);
    }
    }
    }

    层级 (查看层级一览)

    索引

    属性

    damage: number

    此物品当前的损坏值。 物品当前耐久度为 maxDurability - damage。 当被设置为 负数,InfinityNaN 等值时,值为 0。

    Returns the current damage level of this particular item.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    maxDurability: number

    表示该物品在损坏前可以承受的损坏值。

    Represents the amount of damage that this item can take before breaking.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:durability" = 'minecraft:durability'

    方法

    • 世界修改

      参数

      • 可选unbreakingEnchantmentLevel: number

        耐久魔咒等级,在计算损坏概率时受到此参数的影响。 传入的 unbreakingEnchantmentLevel 参数必须介于 [0, 3]。

        Unbreaking factor to consider in factoring the damage chance. Incoming unbreaking parameter must be within the range [0, 3]. Defaults to: 0

      返回 number

      使用时的最大损坏概率。

      返回根据 damageRange 属性生成的最大损坏概率, 附带一个耐久附魔等级作为可选参数。

      Returns the maximum chance that this item would be damaged using the damageRange property, given an unbreaking enchantment level.

      unbreakingEnchantmentLevel 参数未在范围内时,抛出 TypeError

    • 世界修改

      返回 NumberRange

      返回用于计算物品损失耐久的概率范围。最终物品损失耐久的概率将落在此范围中。

      A range of numbers that is used to calculate the damage chance for an item. The damage chance will fall within this range.

      This function can throw errors.