@minecraft
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    类 ItemCooldownComponent

    表示物品使用冷却组件。当出现在物品上时,表示该物品被实体使用后会有冷却效果。 注意,若使用后不会进入冷却,原版物品会获取到没有实际作用的该组件。

    When present on an item, this item has a cooldown effect when used by entities.

    层级 (查看层级一览)

    索引

    属性

    cooldownCategory: string

    表示物品的冷却类别。

    Represents the cooldown category that this item is associated with.

    This property can throw when used.

    cooldownTicks: number

    物品冷却所需的时间,单位为刻。

    Amount of time, in ticks, it will take this item to cooldown.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:cooldown" = 'minecraft:cooldown'

    方法

    • 世界修改

      参数

      • cooldownCategory: string

        The cooldown category that might be associated with this item.

      返回 boolean

      True if the item is the given cooldown category.

      Will return true if the item is the cooldown category passed in and false otherwise.

      This function can throw errors.

    • 参数

      • cooldownCategory: string

        The cooldown category that might be associated with this item.

      返回 boolean

      True if the item is the given cooldown category.

      Will return true if the item is the cooldown category passed in and false otherwise.

      无法在只读模式下调用此函数,详见 WorldBeforeEvents

      This function can throw errors.

    • 世界修改

      参数

      返回 void

      开始物品的冷却周期。 如果物品已在冷却中,将重新开始冷却。

      Starts a new cooldown period for this item.

      This function can throw errors.