实验性
Defines the rules for an entity to be tamed by the player.
只读
The entity that owns this component. The entity will be undefined if it has been removed.
Returns a set of items that can be used to tame this entity.
This property can throw when used.
Returns true if the entity is tamed by player.
The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
可选
Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.
Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.
Identifier of the component.
静态
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
The player that this entity should be tamed by.
Returns true if the entity was tamed.
Set this entity as tamed by the given player.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
This function can throw errors.
Defines the rules for an entity to be tamed by the player.