类 EntityRideableComponent实验性

When added, this component adds the capability that an entity can be ridden by another entity.

import { EntityComponentTypes } from "@minecraft/server";
import { Test, register } from "@minecraft/server-gametest";
import { MinecraftBlockTypes, MinecraftEntityTypes } from "@minecraft/vanilla-data";

function minibiomes(test: Test) {
const minecart = test.spawn(MinecraftEntityTypes.Minecart, { x: 9, y: 7, z: 7 });
const pig = test.spawn(MinecraftEntityTypes.Pig, { x: 9, y: 7, z: 7 });

test.setBlockType(MinecraftBlockTypes.Cobblestone, { x: 10, y: 7, z: 7 });

const minecartRideableComp = minecart.getComponent(EntityComponentTypes.Rideable);

minecartRideableComp?.addRider(pig);

test.succeedWhenEntityPresent(MinecraftEntityTypes.Pig, { x: 8, y: 3, z: 1 }, true);
}
register("ChallengeTests", "minibiomes", minibiomes).structureName("gametests:minibiomes").maxTicks(160);

层级 (查看完整内容)

属性

controllingSeat: number

Zero-based index of the seat that can used to control this entity.

This property can throw when used.

crouchingSkipInteract: boolean

Determines whether interactions are not supported if the entity is crouching.

This property can throw when used.

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

interactText: string

Set of text that should be displayed when a player is looking to ride on this entity (commonly with touch-screen controls).

This property can throw when used.

passengerMaxWidth: number

The max width a mob can be to be a passenger.

This property can throw when used.

pullInEntities: boolean

If true, this entity will pull in entities that are in the correct family_types into any available seat.

This property can throw when used.

riderCanInteract: boolean

If true, this entity will be picked when looked at by the rider.

This property can throw when used.

seatCount: number

Number of seats for riders defined for this entity.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:rideable" = 'minecraft:rideable'

方法

  • 实验性

    参数

    • rider: Entity

      Entity that will become the rider of this entity.

    返回 boolean

    True if the rider entity was successfully added.

    Adds an entity to this entity as a rider.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

    import { EntityComponentTypes } from "@minecraft/server";
    import { Test, register } from "@minecraft/server-gametest";
    import { MinecraftBlockTypes, MinecraftEntityTypes } from "@minecraft/vanilla-data";

    function minibiomes(test: Test) {
    const minecart = test.spawn(MinecraftEntityTypes.Minecart, { x: 9, y: 7, z: 7 });
    const pig = test.spawn(MinecraftEntityTypes.Pig, { x: 9, y: 7, z: 7 });

    test.setBlockType(MinecraftBlockTypes.Cobblestone, { x: 10, y: 7, z: 7 });

    const minecartRideableComp = minecart.getComponent(EntityComponentTypes.Rideable);

    minecartRideableComp?.addRider(pig);

    test.succeedWhenEntityPresent(MinecraftEntityTypes.Pig, { x: 8, y: 3, z: 1 }, true);
    }
    register("ChallengeTests", "minibiomes", minibiomes).structureName("gametests:minibiomes").maxTicks(160);
  • 实验性

    参数

    • rider: Entity

      Entity that should be ejected from this entity.

    返回 void

    Ejects the specified rider of this entity.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

  • 实验性

    返回 void

    Ejects all riders of this entity.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.

  • 实验性

    返回 string[]

    A string-list of entity types that this entity can support as riders.

    This function can throw errors.

  • 实验性

    返回 Seat[]

    Gets a list of positions and number of riders for each position for entities riding this entity.

    This function can throw errors.

  • 实验性

    返回 boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.