Allows registration for an event that fires when an entity is being removed from the game (for example, unloaded, or a few seconds after they are dead.)
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Function to call.
Returns a closure that can be used in subsequent unsubscribe operations.
Will call your function every time an entity is being removed from the game.
Unsubscribes your function from subsequent calls when an entity is being removed.
Allows registration for an event that fires when an entity is being removed from the game (for example, unloaded, or a few seconds after they are dead.)