实验性
实验性
Function to call.
可选
options: EntityEventOptionsAdditional filtering options for this event.
Returns a closure that can be used in subsequent unsubscribe operations.
Will call your function every time an entity is removed from the game.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
This function can be called in early-execution mode.
实验性
Unsubscribes your function from subsequent calls when an entity is removed.
无法在只读模式下调用此函数,详见 WorldBeforeEvents。
This function can be called in early-execution mode.
Allows registration for an event that fires when an entity is removed from the game (for example, unloaded, or a few seconds after they are dead.)