类 EntityPushThroughComponent

Sets the distance through which the entity can push through.

层级 (查看层级一览)

属性

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

This property can throw when used.

InvalidEntityError

isValid: boolean

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

typeId: string

Identifier of the component.

value: number

Value of the push through distances of this entity.

componentId: "minecraft:push_through" = 'minecraft:push_through'