@minecraft
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    类 EntityPushThroughComponent

    Sets the distance through which the entity can push through.

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    索引

    属性

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    typeId: string

    Identifier of the component.

    value: number

    Value of the push through distances of this entity.

    This property can throw when used.

    componentId: "minecraft:push_through" = 'minecraft:push_through'