实验性
When present on an entity, this entity is on fire.
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";import { MinecraftEntityTypes } from "@minecraft/vanilla-data";function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation); skelly.setOnFire(20, true); system.runTimeout(() => { const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent; log(onfire?.onFireTicksRemaining + " fire ticks remaining."); skelly.extinguishFire(true); log("Never mind. Fire extinguished."); }, 20);} 复制
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";import { MinecraftEntityTypes } from "@minecraft/vanilla-data";function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation); skelly.setOnFire(20, true); system.runTimeout(() => { const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent; log(onfire?.onFireTicksRemaining + " fire ticks remaining."); skelly.extinguishFire(true); log("Never mind. Fire extinguished."); }, 20);}
只读
The entity that owns this component. The entity will be undefined if it has been removed.
The number of ticks remaining before the fire goes out.
Identifier of the component.
静态
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
When present on an entity, this entity is on fire.
示例: setOnFire.ts