@minecraft
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    类 EntityLoadAfterEventSignal

    Registers a script-based event handler for handling what happens when an entity loads.

    索引

    方法

    • 世界修改 早期执行

      参数

      • callback: (arg0: EntityLoadAfterEvent) => void

        Original function that was passed into the subscribe event, that is to be unregistered.

      返回 void

      Unregisters a method that was previously subscribed to the subscription event.