类 EntityLeashableComponent

Allows the entity to be leashed. Defines the conditions and events for when an entity is leashed.

层级 (查看层级一览)

属性

canBeStolen: boolean

Returns true if another entity can 'steal' the leashed entity by attaching their own leash to it.

This property can throw when used.

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

This property can throw when used.

InvalidEntityError

hardDistance: number

Distance in blocks at which the leash stiffens, restricting movement.

This property can throw when used.

isLeashed: boolean

Returns true if the entity is leashed.

This property can throw when used.

isValid: boolean

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

leashHolder?: Entity

Entity that is holding the leash.

This property can throw when used.

leashHolderEntityId?: string

Identifier of entity that is holding the leash.

This property can throw when used.

maxDistance: number

Distance in blocks at which the leash breaks.

This property can throw when used.

softDistance: number

Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:leashable" = 'minecraft:leashable'

方法

  • 世界修改

    参数

    • leashHolder: Entity

      The entity to leash this entity to.

    返回 void

    Leashes this entity to another entity.

    Throws if the entity to leash to is over the max distance, and if the player is dead or in spectator mode.

  • 世界修改

    返回 void

    Unleashes this entity if it is leashed to another entity.

    This function can throw errors.