类 EntityHealthComponent实验性

Defines the health properties of an entity.

import { system, EntityHealthComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function applyDamageThenHeal(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

system.runTimeout(() => {
const health = skelly.getComponent(EntityComponentTypes.Health) as EntityHealthComponent;
log("Skeleton health before heal: " + health?.currentValue);
health?.resetToMaxValue();
log("Skeleton health after heal: " + health?.currentValue);
}, 20);
}

层级 (查看完整内容)

属性

currentValue: number

Current value of this attribute for this instance.

This property can throw when used.

defaultValue: number

Returns the default defined value for this attribute.

This property can throw when used.

effectiveMax: number

Returns the effective max of this attribute given any other ambient components or factors.

This property can throw when used.

effectiveMin: number

Returns the effective min of this attribute given any other ambient components or factors.

This property can throw when used.

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

componentId: "minecraft:health" = 'minecraft:health'

方法

  • 实验性

    返回 boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.