实验性
Defines how much friction affects this entity.
只读
The entity that owns this component. The entity will be undefined if it has been removed.
Identifier of the component.
Current value of the friction modifier of the associated entity.
无法在只读模式下修改此属性,详见 WorldBeforeEvents。
静态
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Defines how much friction affects this entity.