@minecraft
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    类 EntityEquippableComponent

    Provides access to a mob's equipment slots. This component exists for all mob entities.

    // Gives the player Elytra
    import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
    import { MinecraftItemTypes } from '@minecraft/vanilla-data';

    function giveEquipment(player: Player) {
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
    equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.Elytra));
    }
    }

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    索引

    属性

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    totalArmor: number

    Returns the total Armor level of the owner.

    This property can throw when used.

    InvalidEntityError

    totalToughness: number

    Returns the total Toughness level of the owner.

    This property can throw when used.

    InvalidEntityError

    typeId: string

    Identifier of the component.

    componentId: "minecraft:equippable" = 'minecraft:equippable'

    方法

    • 参数

      • equipmentSlot: EquipmentSlot

        The equipment slot. e.g. "head", "chest", "offhand"

      返回 ItemStack

      Returns the item equipped to the given EquipmentSlot. If empty, returns undefined.

      Gets the equipped item for the given EquipmentSlot.

      This function can throw errors.

    • 世界修改

      参数

      • equipmentSlot: EquipmentSlot

        The equipment slot. e.g. "head", "chest", "offhand".

      • 可选itemStack: ItemStack

        The item to equip. If undefined, clears the slot.

      返回 boolean

      Replaces the item in the given EquipmentSlot.

      This function can throw errors.