实验性
Defines what blocks this entity can breathe in and gives them the ability to suffocate.
The current air supply of the entity.
无法在只读模式下修改此属性,详见 WorldBeforeEvents。
Will throw an error if the air supply is out of bounds [suffocationTime, maxAirSupply].
只读
If true, this entity can breathe in air.
This property can throw when used.
If true, this entity can breathe in lava.
If true, this entity can breathe in solid blocks.
If true, this entity can breathe in water.
If true, the entity is able to breathe.
The entity that owns this component. The entity will be undefined if it has been removed.
If true, this entity will have visible bubbles while in water.
Time in seconds to recover breath to maximum.
Time in seconds between suffocation damage.
Time in seconds the entity can hold its breath.
Identifier of the component.
静态
List of blocks this entity can breathe in, in addition to the separate properties for classes of blocks.
This function can throw errors.
List of blocks this entity can't breathe in.
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Defines what blocks this entity can breathe in and gives them the ability to suffocate.