只读 实验性localeThe locale selected by the client (e.g., en_US, fr_FR, ja_JP). Note that in most cases, server scripts should not use this property to manually localize text. Instead, use RawMessage with a translate field to send localization keys, allowing each client to resolve them in their own language automatically. Direct use of locale for localization is fragile and may produce unexpected results when players with different languages are on the same server.
只读max只读memory只读platform
Contains the device information for a client instance.