Returns whether the Camera is valid to access and use. A
Camera is considered valid when the owning Player of the
Camera is loaded and valid itself.
方法
clear
clear():void
世界修改
返回 void
备注
Clears the active camera for the specified player. Causes
the specified players to end any in-progress camera
perspectives, including any eased camera motions, and return
to their normal perspective.
Contains methods relating to the active camera for the specified player.