Contains methods relating to the active camera for the specified player.

属性

isValid: boolean

Returns whether the Camera is valid to access and use. A Camera is considered valid when the owning Player of the Camera is loaded and valid itself.

方法

  • 世界修改

    返回 void

    Clears the active camera for the specified player. Causes the specified players to end any in-progress camera perspectives, including any eased camera motions, and return to their normal perspective.

    This function can throw errors.

  • 世界修改

    参数

    • 可选fadeCameraOptions: CameraFadeOptions

      Additional options around camera fade operations.

    返回 void

    Begins a camera fade transition. A fade transition is a full-screen color that fades-in, holds, and then fades-out.

    This function can throw errors.