方法
resetAmbientColor
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resetAmbientColor(): void
resetAmbientIlluminance
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resetAmbientIlluminance(): void
resetEmissiveDesaturation
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resetEmissiveDesaturation(): void
resetFlashIlluminance
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resetFlashIlluminance(): void
resetMoonIlluminance
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resetMoonIlluminance(): void
resetOrbitalOffsetDegrees
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resetOrbitalOffsetDegrees(): void
resetSkyIntensity
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resetSkyIntensity(): void
resetSunIlluminance
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resetSunIlluminance(): void
setAmbientIlluminance
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setAmbientIlluminance(illuminance: number | Record<number, number>): void
世界修改
参数
- illuminance: number | Record<number, number>
返回 void
setEmissiveDesaturation
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setEmissiveDesaturation(value: number): void
setFlashIlluminance
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setFlashIlluminance(illuminance: number | Record<number, number>): void
世界修改
参数
- illuminance: number | Record<number, number>
返回 void
setMoonIlluminance
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setMoonIlluminance(illuminance: number | Record<number, number>): void
世界修改
参数
- illuminance: number | Record<number, number>
返回 void
setOrbitalOffsetDegrees
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setOrbitalOffsetDegrees(degrees: number | Record<number, number>): void
世界修改
参数
- degrees: number | Record<number, number>
返回 void
setSkyIntensity
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setSkyIntensity(intensity: number | Record<number, number>): void
世界修改
参数
- intensity: number | Record<number, number>
返回 void
setSunIlluminance
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setSunIlluminance(illuminance: number | Record<number, number>): void
世界修改
参数
- illuminance: number | Record<number, number>
返回 void
Used to affect lighting for Vibrant Visuals