方法
resetAmbientColor
resetAmbientColor(): void
resetAmbientIlluminance
resetAmbientIlluminance(): void
resetEmissiveDesaturation
resetEmissiveDesaturation(): void
resetFlashIlluminance
resetFlashIlluminance(): void
resetMoonIlluminance
resetMoonIlluminance(): void
resetOrbitalOffsetDegrees
resetOrbitalOffsetDegrees(): void
resetSkyIntensity
resetSkyIntensity(): void
resetSunIlluminance
resetSunIlluminance(): void
setAmbientIlluminance
setAmbientIlluminance(illuminance: number | Record<number, number>): void 世界修改参数
- illuminance: number | Record<number, number>
返回 void
setEmissiveDesaturation
setEmissiveDesaturation(value: number): void
setFlashIlluminance
setFlashIlluminance(illuminance: number | Record<number, number>): void 世界修改参数
- illuminance: number | Record<number, number>
返回 void
setMoonIlluminance
setMoonIlluminance(illuminance: number | Record<number, number>): void 世界修改参数
- illuminance: number | Record<number, number>
返回 void
setOrbitalOffsetDegrees
setOrbitalOffsetDegrees(degrees: number | Record<number, number>): void 世界修改参数
- degrees: number | Record<number, number>
返回 void
setSkyIntensity
setSkyIntensity(intensity: number | Record<number, number>): void 世界修改参数
- intensity: number | Record<number, number>
返回 void
setSunIlluminance
setSunIlluminance(illuminance: number | Record<number, number>): void 世界修改参数
- illuminance: number | Record<number, number>
返回 void
Used to affect lighting for Vibrant Visuals