属性
方法
clearBlockStateOverrides
clearBlockStateOverrides(): void
disableItemPlacement
disableItemPlacement(): void
enableItemPlacement
enableItemPlacement(itemType: ItemType, data?: number): void
endPainting
endPainting(cancelled: boolean): void
getDirectionalPlacementMode
getInverseEraseMode
getInverseEraseMode(): boolean
isBrushPaintBusy
isBrushPaintBusy(): boolean
setBlockFacePlacementBasedOnCamera
setBlockFacePlacementBasedOnCamera(enabled: boolean): void
setBrushShapeOffset
setBrushShapeOffset(offset: Vector3): void
setBrushShapeVisible
setBrushShapeVisible(visible: boolean): void
setDirectionalPlacementMode
setFlattenSmoothing
setFlattenSmoothing(flattenSmoothing: number): void
setFloorBlockOverride
setFloorBlockOverride(floorBlockOverride: boolean): void 世界修改
参数
- floorBlockOverride: boolean
返回 void
setInverseEraseMode
setInverseEraseMode(inverseEraseMode: boolean): void 世界修改
参数
- inverseEraseMode: boolean
返回 void
setTerrainStrength
setTerrainStrength(terrainStrength: number): void
switchBrushPaintMode
switchBrushPaintMode(paintMode: PaintMode): void
备注