属性
方法
clearBlockStateOverrides
-
clearBlockStateOverrides(): void
disableItemPlacement
-
disableItemPlacement(): void
enableItemPlacement
-
enableItemPlacement(itemType: ItemType, data?: number): void
endPainting
-
endPainting(cancelled: boolean): void
getDirectionalPlacementMode
getInverseEraseMode
-
getInverseEraseMode(): boolean
isBrushPaintBusy
-
isBrushPaintBusy(): boolean
setBlockFacePlacementBasedOnCamera
-
setBlockFacePlacementBasedOnCamera(enabled: boolean): void
setBrushShapeOffset
-
setBrushShapeOffset(offset: Vector3): void
setBrushShapeVisible
-
setBrushShapeVisible(visible: boolean): void
setDirectionalPlacementMode
setElevationBrushRadius
-
setElevationBrushRadius(elevationBrushRadius: number): void
世界修改
参数
- elevationBrushRadius: number
返回 void
setElevationFalloff
-
setElevationFalloff(elevationFalloff: number): void
setElevationSampleLayers
-
setElevationSampleLayers(elevationSampleLayers: number): void
世界修改
参数
- elevationSampleLayers: number
返回 void
setFlattenSmoothing
-
setFlattenSmoothing(flattenSmoothing: number): void
setFloorBlockOverride
-
setFloorBlockOverride(floorBlockOverride: boolean): void
世界修改
参数
- floorBlockOverride: boolean
返回 void
setInverseEraseMode
-
setInverseEraseMode(inverseEraseMode: boolean): void
世界修改
参数
- inverseEraseMode: boolean
返回 void
setTerrainStrength
-
setTerrainStrength(terrainStrength: number): void
switchBrushPaintMode
-
switchBrushPaintMode(paintMode: PaintMode): void
备注