属性
方法
endPainting
endPainting(cancelled: boolean): void
getDirectionalPlacementMode
getInverseEraseMode
getInverseEraseMode(): boolean
isBrushPaintBusy
isBrushPaintBusy(): boolean
setBrushShapeOffset
setBrushShapeOffset(offset: Vector3): void
setBrushShapeVisible
setBrushShapeVisible(visible: boolean): void
setDirectionalPlacementMode
setFlattenHeight
setFlattenHeight(flattenHeight: number): void
setFlattenRadius
setFlattenRadius(flattenRadius: number): void
setInverseEraseMode
setInverseEraseMode(inverseEraseMode: boolean): void 世界修改
参数
- inverseEraseMode: boolean
返回 void
setTerrainStrength
setTerrainStrength(terrainStrength: number): void
switchBrushPaintMode
switchBrushPaintMode(paintMode: PaintMode): void
备注