@minecraft
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    类 ServerSecrets

    表示在专用服务器配置中定义的服务器机密变量的集合。

    A collection of server secrets defined in dedicated server configuration.

    import { variables, secrets } from "@minecraft/server-admin";
    import { http, HttpRequest, HttpRequestMethod, HttpHeader, HttpResponse } from "@minecraft/server-net";

    const serverUrl = variables.get('serverEndpoint');

    function getPlayerProfile(playerId: string): Promise<HttpResponse> {
    const req = new HttpRequest(serverUrl + 'getPlayerProfile');

    req.body = JSON.stringify({
    playerId,
    });

    const authTokenSec = secrets.get('authtoken');

    if (!authTokenSec) {
    throw new Error('authtoken secret not defined.');
    }

    req.method = HttpRequestMethod.Post;
    req.headers = [new HttpHeader('Content-Type', 'application/json'), new HttpHeader('auth', authTokenSec)];

    return http.request(req);
    }
    索引

    属性

    方法

    属性

    names: string[]

    已配置且可用的服务器机密变量名称组成的数组。

    A list of available, configured server secrets.

    方法

    • 世界修改 早期执行

      参数

      • name: string

      返回 SecretString

      以占位符形式返回在专用服务器配置 JSON 文件中定义的指定机密变量。 在特定的对象(例如 HttpHeader)中,机密变量占位符会在执行时被替换为实际的值,但脚本本身是无法访问该值的。

      Returns a SecretString that is a placeholder for a secret configured in a JSON file. In certain objects, like an HttpHeader, this Secret is resolved at the time of execution but is not made available to the script environment.