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    The base class for all debug shapes. Represents an object in the world and its base properties.

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    索引

    属性

    attachedTo?: Entity

    The entity this shape is attached to. When set, this shape will copy the root location of the attached entity and the shape's position will be used as an offset.

    color: RGB

    The color of the shape.

    dimension: Dimension

    The dimension the shape is visible within. If the dimension is undefined, it will display in all dimensions.

    hasDuration: boolean

    Returns true if the shape has a limited time span before being removed.

    location: Vector3

    The location of the shape. For most shapes the location is the centre of the shape, except DebugLine and DebugArrow where this represents the start point of the line.

    rotation: Vector3

    The rotation of the shape (Euler angles - [Pitch, Yaw, Roll]).

    scale: number

    The scale of the shape. This does not apply to DebugLine or DebugArrow.

    timeLeft?: number

    The time left (in seconds) until this shape is automatically removed. Returns undefined if the shape does not have a limited life-span.

    totalTimeLeft?: number

    The total initial time-span (in seconds) until this shape is automatically removed. Returns undefined if the shape does not have a limited life-span.

    visibleTo: Player[]

    The list of players that this shape will be visible to. If left empty, the shape will be visible to all players.

    方法

    • 返回 void

      Removes this shape from the world. The shape can be re-added via the DebugDrawer's addShape method.